DEVELOPMENT CENTRE BOOKLET
Its my pleasure to present you with our “foundation” development
coaching manual. This manual is a sample of the work that is
conducted in our “Foundation” programme. The programme is put
in place to develop children in their local centres and give them a
chance to progress to our academy at u9 age group.
The manual includes over 120 practices across a variety of
coaching themes.
When planning a session, we aim to ensure that the practices are
fun and game related. In addition, they should develop the players
technically, physically, socially (interaction with other players,
communication) and mentally (improve game awareness, decision
making).
We hope this manual helps you in your role as a youth coach.
FUN WARM UP GAMES
Continuous heading game. The
coach must alternate serves between
the two teams. After heading at goal,
the players must quickly become the
keeper for the other teams header.
The first team to 5 goals wins
The players work in pairs with one ball.
The coach calls out body parts (head,
toes, knees etc). The players must
touch that area of their body. When the
Coach calls “snatch” the first player to
grab the ball wins
One player acts as the chaser, one
player puts a bib In the back of their
shorts and acts as the “driver” of the
huddle. The players link arms and listen
to the “driver” in order to move and stop
the chaser grabbing the bib
Two teams. Each team has one
server whilst the rest of the players
take turns to head the ball. The aim
is to knock a ball off the cones. The
first team to knock all three balls off
the cones is the winner
One player works as the first defender.
The other players must shield their ball
from the defender. If the defender
knocks a ball from the cones then the
shielding player becomes the new
defender. The game is continuous
Handball game. The player in
possession is not allowed to move with
the ball. The other players must move to
receive a thrown pass. When near the
goal, the players can score by throwing
(1pt) or Heading (2pts) into the goal
Running handball game. The players are
allowed to run with the ball and then
make a thrown pass. The aim is to run
through the opponents gates to score.
Players are tackled if they are touched by
a defender when holding the ball.
Each player puts a bib in the back of
their shorts. The aim of the game is
to pull away the bib from another
players shorts. The last player with
a bib in their shorts is the
Winner.
PHYSICAL DEVELOPMENT PRACTICES
When looking to improve your players movement, speed and reactions skills its
important that you try to get the balance between
1 - ensuring that the correct technique is used
2 - fun practices that include a ball or competitive edge.
Firstly it is massively important that the players use the correct techniques when
running, turning, jumping and landing etc, therefore you cannot neglect these key
factors.
However, you must not get bogged down in this area so that the practices become
boring for the players.
The above diagrams show simple and exercises that can be used to develop quick
feet by placing one foot in the space between the cones or by going sideways,
forwards or backwards in a slalom motion.
If you could dedicate 10 minutes in each of your sessions to these practices then
you can improve your players movement patterns, speed, agility and reactions
times.
All these skills are vital when playing the game.
Players take turns to try and beat the
defender and get to the opposite side of
the grid.
Players must react and then race to the
number or the colour cone called
by the coach
The players must react to the coaches call,
touch the cone behind them and then steal
the ball before the opponent
The player passes the ball to the coach
and reacts to get the coaches ball and
dribble through the gate
3 races. 1 – react to coaches whistle, 2 –
react to bounce of ball, 3 – coach stands
behind players and touches shoulder
One player is the leader and one is the
chaser, the leader moves along the line
and then quickly tries to run through a gate
INDIVIDUAL SKILL AND BALL CONTROL
The players perform different dribbling
movements through the cones. The
players should do four repetitions of
best foot, weak foot, insides of both,
outside of both, sole drags, toe
touches on the ball etc
Players must dribble across and outside
of the area using the obstacle of their
choice. 1 – through cones. 2 – skill on
coach. 3 – turn in gate. 4 – slalom
poles/cones. Players must choose a
different obstacle on each turn
4 groups of players. The players must
dribble to the cone and then perform a
turn of their choice. The coach should
Show some examples but allow the
players freedom of choice on the turn
they use.
Players dribble around the zig zag
course performing various skills with
both feet. 1 – best foot. 2 – weak foot
3 – alternate feet. 4 – step over at
cones. 5 – sole drags at cones. 6 –
drag back and flick behind leg
4 groups of players. the players must
dribble to the cone and then perform a
skill before joining the next group. The
players perform 4 repetitions going to
the right then four to the left. (e.g. right
foot step over and join group on left)
Each player has a ball and cone
(imaginary defender).
The players must complete various
skills of their choice
In order to get ½ yard and dribble into
space. (step over, drop shoulders etc)
The players must try to get across the
area as quickly as possible. 1 – the
players dribble with best foot. 2 –
players dribble with weak foot. 3 –
players complete a skill on the way.
4 – players complete a turn on the way
The players complete different dribbling
exercises. if they are at the bottom of
the pitch then they dribble diagonally
through the crazy cones. When at the
top of the pitch they dribble down the
side and slalom through the poles.
PASSING AND RECEIVING
The players must pass take a touch to
the outside of the cones before
passing the ball back through the
centre of their opponents cones. The
game works continuously on first touch
and passing skills.
The players take turns to pass into
the middle and then go into the
gate to perform turns from a pass.
1 – player opens out using back foot
2 – players turns using inside of foot
3 – player turns using outside of foot
In this practice the passer must
instruct the receiving player by using
communication. The passer can call
“turn” or “set”. The player receiving
must then react to turn and dribble out
or set the passer who plays out
Both central players make a
movement to receive a pass. The
player receiving must pass back to
the original passer who now plays a
pass into space for the non
receiving player to dribble out.
Now three players start in the central
area. The starting player passes a ball
into the three players who must quickly
combine to pass the ball out to the
opposite end. All three players must
touch the ball before its played out.
In this practice the coach is used as a
setting player. On receiving a pass the
central player can play a quick one-two
with the coach or pass and complete
an overlap. Therefore the player is
always moving after their initial pass.
2 groups of players & 2 balls working a
the same time. The player passing into
the centre comes in and the player
passing out goes out. The aim is to
receive the ball with your back to play,
quickly turn and dribble out.
Continuous passing & communicating.
The players have a choice of the centre
player or coaches. When passing to
the centre player you call “turn” and
take their place. When passing to the
coaches you call “one/two” or “overlap”.
1V1 PRACTICES
2V1 PRACTICES
2V2 GAMES
3V2 PRACTICES
RANDOM OVERLOAD PRACTICES
FINISHING PRACTICES
DEFENDING PRACTICES
POSSESSION GAMES
4V4 GAMES
SMALL SIDED GAMES
Multi Function Pitch ULTIMATE 4V4 GAME
GOALKEEPING PRACTICES
COACHING TIPS
Start and end the practice with fun
Ensure you have a ball to each player
Simple organisation and lay
out of the session
Simple communication/rules of the practice
No “bus queue” of players waiting to play/shoot
No set playing positions
Develop individuals, not teams
Lots of 1v1 practices with experiences of playing different types of player
(skill, speed, strengths etc)
As much as possible try to attack and defend the goals
Inspire players with the session, your personality, energy and enthusiasm
Don’t over coach, give the players “free” playing time in the session
Give the players questions to ask and choices in technique and decision making. Involving
them in this process accelerates learning and development.
From time to time give the players a homework task (skills to master etc)
Encourage attacking football
Encourage players to work hard
SESSION PLANNING
This template enables you to plan a structured coaching programme that is fun, progressive and improves individual
player development. Simply write the practice number into the category box and take full advantage of the range of
practices in this booklet. Using this style of preparation and planning will ensure that you are covering a range of
coaching topics and developing your team of players to the maximum possible.
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